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Us tank battles
Us tank battles






us tank battles

Going up the tech tree to Rank II and III, the German tanks begin catching up dramatically in firepower, with armour improving as well. All this combined with sub-par armour means the German tanks snare the initiative to prevent the enemy from firing back. However, the guns also lack a comfortable amount of long-distance penetration power, so there may be more than a few times the German tanks would have to wait for the enemy to come in closer for a penetrating shot. Thus, early German tanks must make the most of their mobility to establish an advantageous position and then relying on their guns to defeat the enemy. However, the armour in these tanks is often the bare minimum, and sometimes even thinner especially on the sides. Armaments vary from the quite damaging 37 mm guns to the rapid-fire 20 mm autocannons that arm the Panzer II tanks. Most German vehicles at this early stage are quite quick due to their light weight and engine power. Starter tanks for Germany are characterized by high mobility, decent firepower, and dubious armour protection. There are other things to consider about the German tree besides those fancy Tiger tanks in Rank III-IV, hold your horses. Anti-air capabilities exponentially rise by Rank V-VI with the M163 and M247 providing heavy fire onto target. This progresses slightly in Rank III-IV with a tank chassis with a 40 mm Bofors gun, which can down planes more reliably but still has an exposed tank crew and low amount of ammo for extended firing. All these special mentions, however, go out the window with the Rank V T28/ T95 casemate tank destroyer, which is an armoured shell with a gun sticking out that moves at a snail pace, so be aware so that this radical shift in playstyle does not surprise you.Īnti-aircraft vehicles in the American tree are quite lacking at first with only barely armoured half-tracks bearing machine guns, though make up with saturation of fire to whittle down aircraft. Most American tank destroyers rely on mobility to benefit their firepower and definitely have armour considerations last, so careful positioning is always important to preserve the tank destroyer's efforts on the battlefield. Tank destroyers in the American tree are quite unique compared to other nations' as they are primarily turreted designs. At Rank V and beyond, medium tanks catch back up and bring forth the epitome of Cold War main battle tanks to the battlefield. However, the more specialized ends such as light and heavy tanks begin shining in prominence however as they bring better mobility and firepower to the matches respectively. While Rank I-III American tanks do generally well against their counterparts, the tanks slowly begin to fall behind in tank traits in Rank IV, as the average medium tank could not easily compete in face-to-face combat against the common foe. One general advantage in American tanks is the presence of a gun stabilizer, which allows the gun to lay more easily during slow movements or when coming to a halt. However, this also means that against enemies that are more focused to a specific trait, the American tanks would do poorly in regards. The American starter tanks epitomize the rest of the American tech tree with a mediocrity that gives each tank a balance of firepower, mobility, and protection. Armour is also good with an average amount throughout the body while not thick enough to resist a full-on hit, they could provide some lucky ricochets from poorly angled incoming shots. The American tanks' good mobility allows them to take on advantageous position against enemy routes, with their firepower allowing them to penetrate foes with ease. This mix in characteristics make the tanks very versatile in their battlefield performance when used correctly. The starter American tanks have a good mix of mobility and protection in their overall design, combined with a fast-firing cannon to do good work against the enemy. These descriptions will cover the first impressions of each country and the trends in tank characteristics as a player progresses in the tech tree.ĭo note that these are very general descriptions of the tech tree and that individual vehicles present in each nation can have their own characteristics that may differ from the trends.

#US TANK BATTLES UPDATE#

With seven nations in the game as of Update 1.85 "Supersonic", there are lots of starting points to choose from for the War Thunder tank career. This section's purpose is to get the player adequately ready in jumping into a War Thunder tank battle, starting from choosing a nation towards joining a battle.








Us tank battles