

Rangers can specialise in stealth moves and combat moves. If you put yor guys on overwatch and do this, they will shoot the enemy when he runs from cover to reposition, provided they dont burn it on his friends first This move can be used diagionally so if an enemy is taking cover behind a tree or something you can press up against the tree and slash him, protecting yourself from flanking retribution from his friends. Have you ever seen an advent shocktrooper dash across the map and stun your guy? Rangers can do this as well, just point at the enemy and right click when you see the sword icon on the ground, it will show you the direction they slash as well. Since the shotgun also has more range it makes you wonder why you would ever use the sword.
#Xcom 2 guide plus
The sword has equal damage to the shotgun but melee hit chances with a sword are about 50-85% depending on the enemy, with low crit, compared to the shotgun which is typically 100% at point blank, or a few spaces away, plus a very high crit chance against flanked or exposed enemies. The shotguns have very high damage and crit for the time in the game where you get them.

Role: Melee dps, stealth scouting, tanking, burst dps cooldowns at high level, desperation melee dash, anti-sectoid, counter attacks, accurate vs high defense enemies like archons If you are planning to play on Legend then definetly check a Legend guide to learn tactics specific to the conditions you will face on that difficulty setting! For instance, enemies have higher HP and there are more of them, so grenade spam won't even carry you through the early game, whereas for commander they are a reliable crutch for the early and midgame that take little effort to use or execute for the results they give. Sorry if that's boring, but this game requires patience and effective tactics, and ADVENT can't be defeated through a well developed and diverse sense of humourĪlso I feel I should mention, many of the tactics in this guide will be ineffective for Legend difficulty. Making jokes or trying to make things interesting isn't really my style, this guide is intended to be as informative as possible, so I don't waste words on information that isn't helpful. Sorry but this guide is a bit wall of texty.
#Xcom 2 guide update
Will update this section as I learn more about the differences in difficulty Especially notable in the case of ADVENT commanders who use their mark ability to a deadly degreeģ) Construction and research takes longer than veteranĤ) Soldiers get less health boosts as they level compared to veteran This is especially notable in the case of ADVENT troopers who only rarely die in one hit from grenades nowĢ) Enemies make more aggressive use of their special abilities. Notable changes are:ġ) Enemies have more health than in veteran. You should definetly read a Legend guide if you plan to play Legend, this guide is for a relatively easy ironman commander victoryĬommander is the third difficulty of XCOM2. Legend requires you to make use of more of the class abilities like aid protocol, medkits, smoke and flashbangs, as well as careful engagement, and my guide doesn't cover these things to anywhere near a sufficient level. I recommend tactics that are effective in Commander like grenadier spam, but you will never have enough grenades in Legend to handle everything, and early grenadiers can't hit the broad side of a bus. Note: This guide will NOT work for Legend.

Information that allows players to approach and adapt to any situation through a greater understanding of tactics and game mechanics, some of which aren't clearly explained even in the tutorial and which transform the game from a frustrating game of chance to a balanced game of strategy. Covers classes, enemies, tactics, difficulty differences, research and building. A guide to Commander/Ironman difficulty of XCOM2.
